
Okay, so I've been asked a few times how to animate with image ready,
and although I'm not a HUGE fan of animating stuff myself, a LOT of
people have gotten some VERY nice effects with their animations. SO,
just to help those newbies to animating with image ready out, I've got
this simple 'beginners' tutorial. Don't forget this is just a beginning
guide, and you will work out ways to do this yourself that will be more
efficient to the way you work, but in the meantime, enjoy!
bases for the dolls in this tutorial by manda
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step one: first, draw your doll that in photoshop (obvious plug
I know ;)). you can draw your doll straight into image ready if
you'd like, as all the editing tools you need to doll are available
there. open up your saved doll in image ready. for animating dolls
and kaos etc, all you need to really pay attention to is the tool
bar, the animation palette and the layers palette.
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step two: work out how many different types of animation you want...
for as many different animations, you need the same amount of
layers so you can add and draw extra parts. this isn't THAT important
at this stage, but have a ball park figure. you can always add
or delete the layers later on. to add layers, simply click on
the icon circled in the image. to delete layers, grab the layer
that you want to delete and drag it on to the trash bin to the
right of the add layer icon.
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step three: okay, work out what your first animation will be.
here I'm making the girl doll kiss at you. SO, to do this I click
on layer two, grab my pencil tool and draw a couple of pixels
to make her pouty. I've also decided to make the boy doll wink
and smirk at you, so in the same layer, I've just drawn over the
corresponding aread on the boy doll on the layer two to make him
wink, and drawn over part of his mouth with the pencil in the
same skin tone as around his mout to shorten his smile into a
smirk.
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step four: okay, in the next frame I want the girl doll to blink
so I take my pencil tool and click on layer 3, turning off layer
2 whilst I'm working. now I draw over the area I want to animate
- in this case the eyes of the doll. now I've got three frames
ready: the normal 'original' dolls I did; the kissing and winking
frame; and the blinking frame.
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step five: now it's time to start animating! we have three layers
for animation - the original image and the two layers that I've
drawn alterations on - so we need three animation frames. to add
frames simply click on the 'add new frame' icon which is located
on the bottom right of the animation palette (circled) and looks
identical to the 'add new layer' icon on the layer's palette.
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step six: making sure the animation works! okay, well, what we
have to do is turn on/off the corresponding layer for the corresponding
animation frame. sound complex?? well it's not. all this means
is that on each frame of animation you just have to have the layers
with the image you want turned on, the layers with information
you do NOT want in that frame turned off.
in this example, the changes are made on extra layers, so the
bottom layer with the dolls is always on in each frame. in frame
two, layer two is turned on and layer three off, and in frame
three layer two is turned off and three is turned on. to turn
layers on and off, all you need to do is click in the animation
from you want in the animation palette, and then go up to the
layers palette and click the eye ball visible for layer on, and
the eyeball invisible for the layer off.
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step seven: now we have to set how long each frame is visible
for. this is a bit of fiddling on your part to see what effect
you want - to fast and the imaage will look to be on fast forward,
to slow and it will look jumpy and wrong. right click (on a pc)
on the time at the bottom of each frame to bring up the frame
time menu, and choose how many seconds or parts of seconds that
frame should show up for. to test this after you've chosen a time
whilst in image ready, click on the play button on the bottom
of the animation palette. to keep editing the time, or to jsut
stop the animation test, push the stop button.
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step eight: final touches! click on the first drop down menu on
the bottom of the animation palette (it will probably be showing
'once' as default) and choose the amount of times you want the
animation to run through. here I've chosen forever because I don't
want the animation to stop.
click on the play button to check that it's all playing correctly
and then save! to save your image you must go file->save optimised
(or save optimised as) and this will save your animated doll all
ready to stick up at your site!
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